Monday, 26 March 2012

Spotted in the Science Museum.

"How Machines Work" has been in the shops for a few months now , here it is on sale at the Science Museum in London.

Monday, 12 March 2012

Things we want but never get

Illustration for Bloomberg Businessweek. Thanks to Cynthia Hoffman and Shawn Hasto for the fantastic art direction.

Thursday, 1 March 2012

Defeat the Vampires

It's a bit late for my first post of the year but here's a small preview of something I had a lot of fun working on last year.  This is one of 24 illustrations I made for  The Book of Perfectly Perilous Math by Sean Connolly, author of The Book of Potentially Catastrophic Science and The Book of Totally Irresponsible Science. Sean Connolly likes to inject his Science and Maths with lots of fun and a little anarchy! The Book of Perfectly Perilous Math is published by Workman and in stores on March the 14th.  Check out this Excerpt from the book and see if you've got what it takes to Defeat the Vampires!



More about Perfectly Perilous Math: 24 Death-Defying Challenges for Young Mathematicians.
Math rocks! At least it does in the gifted hands of Sean Connolly, who blends middle school math with fantasy to create an exciting adventure in problem-solving. These word problems are perilous, do-or-die scenarios of blood-sucking vampires (How many months would it take a single vampire to completely take over a town of 500,000 people?), or a rowboat of 5 shipwrecked sailors with a single barrel of freshwater (How much can they drink, and for how long, before they go mad from thirst???). Each problem requires readers to dig deep into the tools they’re learning in school to figure out how to survive.

Kids will love solving these problems. Sean Connolly knows how to make tough subjects exciting and he brings that same intuitive understanding of what inspires and challenges kids’ curiosity to the 24 problems in The Book of Perfectly Perilous Math. These problems are as fun to read as they are challenging to solve. They test readers on fractions, algebra, geometry, probability, expressions and equations, and more.

Use geometry to fill in for the ship’s navigator and make it safely to the New World. Escape an evil Duke’s executioner by picking the right door—probability will save your neck.